Two years after the introduction of Nvidia’s Pascal line of graphics cards, the company has finally released some details surrounding their latest Turing based GPU architecture.
In a live stream earlier this week, Nvidia unveiled to the world, their Quadro RTX GPU, the world’s first ray-tracing capable graphics card. For those unfamiliar with ray tracing, the term refers to an advanced form of lighting. Currently, PC and some console titles offer ambient occlusion, or the use of smart lighting, in which objects in a given scene within a game reflect shadows realistically, appropriately changing lighting based on surrounding objects. Ray Tracing instead, uses something called Global Illumination, or a system that mimics how light works in the real world.
Instead of having preprogrammed or scripted behavior of how light and shadows interact with each other, ray tracing essentially allows a much faster and realistic approach to lighting, which in turn require quite a beefy GPU.
The Quadro RTX GPU offers just that, with up to 10 Giga Rays per second, 16 TFLOPS and Tips, 500 Trillion Tensor operations and up to 100 GB per second with NVLink. All this might sound alien to the uninitiated, thankfully, Nvidia did release a real-time video showing the rendering capabilities of a card such as the Quadro RTX GPU.
Several cards in the RTX Line, which include the RTX 8000, Quadro RTX 6000 and 5000 are all slated for release sometime in the fourth quarter of 2018.
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